client/components/pages/parts/editor-achievements.js

"use strict";

require("core-js/modules/es.reflect.construct.js");
require("core-js/modules/es.object.keys.js");
require("core-js/modules/es.symbol.js");
require("core-js/modules/es.array.filter.js");
require("core-js/modules/es.object.get-own-property-descriptor.js");
require("core-js/modules/es.object.get-own-property-descriptors.js");
require("core-js/modules/es.array.iterator.js");
require("core-js/modules/es.string.iterator.js");
require("core-js/modules/es.weak-map.js");
require("core-js/modules/web.dom-collections.iterator.js");
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
var _typeof = require("@babel/runtime/helpers/typeof");
Object.defineProperty(exports, "__esModule", {
  value: true
});
exports.default = void 0;
require("core-js/modules/es.object.to-string.js");
require("core-js/modules/web.dom-collections.for-each.js");
require("core-js/modules/es.array.concat.js");
var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
var ReactSticky = _interopRequireWildcard(require("react-sticky"));
var bootstrap = _interopRequireWildcard(require("react-bootstrap"));
var _achievement = _interopRequireDefault(require("../../forms/parts/achievement"));
var _dragAndDrop = _interopRequireDefault(require("../../input/drag-and-drop"));
var _propTypes = _interopRequireDefault(require("prop-types"));
var _react = _interopRequireDefault(require("react"));
function _interopRequireWildcard(e, t) { if ("function" == typeof WeakMap) var r = new WeakMap(), n = new WeakMap(); return (_interopRequireWildcard = function _interopRequireWildcard(e, t) { if (!t && e && e.__esModule) return e; var o, i, f = { __proto__: null, default: e }; if (null === e || "object" != _typeof(e) && "function" != typeof e) return f; if (o = t ? n : r) { if (o.has(e)) return o.get(e); o.set(e, f); } for (var _t in e) { "default" !== _t && {}.hasOwnProperty.call(e, _t) && ((i = (o = Object.defineProperty) && Object.getOwnPropertyDescriptor(e, _t)) && (i.get || i.set) ? o(f, _t, i) : f[_t] = e[_t]); } return f; })(e, t); }
function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { (0, _defineProperty2.default)(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
function _createSuper(t) { var r = _isNativeReflectConstruct(); return function () { var e, o = (0, _getPrototypeOf2.default)(t); if (r) { var s = (0, _getPrototypeOf2.default)(this).constructor; e = Reflect.construct(o, arguments, s); } else e = o.apply(this, arguments); return (0, _possibleConstructorReturn2.default)(this, e); }; }
function _isNativeReflectConstruct() { try { var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); } catch (t) {} return (_isNativeReflectConstruct = function _isNativeReflectConstruct() { return !!t; })(); } /*
                                                                                                                                                                                                                                                     * Copyright (C) 2016  Daniel Hsing
                                                                                                                                                                                                                                                     * 				 2016  Max Prettyjohns
                                                                                                                                                                                                                                                     *
                                                                                                                                                                                                                                                     * This program is free software; you can redistribute it and/or modify
                                                                                                                                                                                                                                                     * it under the terms of the GNU General Public License as published by
                                                                                                                                                                                                                                                     * the Free Software Foundation; either version 2 of the License, or
                                                                                                                                                                                                                                                     * (at your option) any later version.
                                                                                                                                                                                                                                                     *
                                                                                                                                                                                                                                                     * This program is distributed in the hope that it will be useful,
                                                                                                                                                                                                                                                     * but WITHOUT ANY WARRANTY; without even the implied warranty of
                                                                                                                                                                                                                                                     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
                                                                                                                                                                                                                                                     * GNU General Public License for more details.
                                                                                                                                                                                                                                                     *
                                                                                                                                                                                                                                                     * You should have received a copy of the GNU General Public License along
                                                                                                                                                                                                                                                     * with this program; if not, write to the Free Software Foundation, Inc.,
                                                                                                                                                                                                                                                     * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
                                                                                                                                                                                                                                                     */
var Button = bootstrap.Button,
  CardDeck = bootstrap.CardDeck,
  Col = bootstrap.Col,
  Form = bootstrap.Form,
  Row = bootstrap.Row;
var Sticky = ReactSticky.Sticky,
  StickyContainer = ReactSticky.StickyContainer;

/**
 * Renders the document and displays the 'Editor Achievements Tab'.
 */
var EditorAchievementTab = /*#__PURE__*/function (_React$Component) {
  (0, _inherits2.default)(EditorAchievementTab, _React$Component);
  var _super = _createSuper(EditorAchievementTab);
  /**
   * Initializes the component state.
   * @constructor
   * @param {object} props - Properties passed to the component.
   */
  function EditorAchievementTab(props) {
    var _this;
    (0, _classCallCheck2.default)(this, EditorAchievementTab);
    _this = _super.call(this, props);
    _this.currAchievement = props.currAchievement;
    _this.state = {
      achievement: props.achievement,
      editor: props.editor
    };
    return _this;
  }

  /**
   * Renders the Editor Achievements list. Also splits the
   * achievements into Unlocked and Locked achievements.
   * @returns {Array} - An array containing rendered achievements
   * list split into Unlocked and Locked.
   */
  (0, _createClass2.default)(EditorAchievementTab, [{
    key: "renderAchievements",
    value: function renderAchievements() {
      var _this2 = this;
      var achievements = [];
      var locked = [];
      this.state.achievement.model.forEach(function (achievement) {
        var achievementHTML = /*#__PURE__*/_react.default.createElement(_achievement.default, {
          achievement: achievement,
          key: "".concat(_this2.state.editor.id).concat(achievement.id)
        });
        if (achievement.unlocked) {
          achievements.push(achievementHTML);
        } else {
          locked.push(achievementHTML);
        }
      });
      return [achievements, locked];
    }

    /**
     * Renders the EditorAchievements page, which displays all the achievements
     * (both unlocked and locked) of the editor, along with a RankUpdate form.
     * @returns {ReactElement} a HTML document which displays the
     * EditorAchievements page.
     */
  }, {
    key: "render",
    value: function render() {
      var _this$renderAchieveme = this.renderAchievements(),
        _this$renderAchieveme2 = (0, _slicedToArray2.default)(_this$renderAchieveme, 2),
        achievements = _this$renderAchieveme2[0],
        locked = _this$renderAchieveme2[1];
      var rankUpdate;
      if (this.props.isOwner) {
        var _this$currAchievement, _this$currAchievement2, _this$currAchievement3, _this$currAchievement4, _this$currAchievement5, _this$currAchievement6;
        rankUpdate = /*#__PURE__*/_react.default.createElement(Form, {
          className: "padding-bottom-1",
          id: "rankSelectForm",
          method: "post"
        }, /*#__PURE__*/_react.default.createElement(CardDeck, {
          className: "mb-3"
        }, /*#__PURE__*/_react.default.createElement(_dragAndDrop.default, {
          initialAchievement: (_this$currAchievement = this.currAchievement.model.fulfillmentValue) === null || _this$currAchievement === void 0 ? void 0 : (_this$currAchievement2 = _this$currAchievement[0]) === null || _this$currAchievement2 === void 0 ? void 0 : _this$currAchievement2.achievement,
          name: "rank1"
        }), /*#__PURE__*/_react.default.createElement(_dragAndDrop.default, {
          initialAchievement: (_this$currAchievement3 = this.currAchievement.model.fulfillmentValue) === null || _this$currAchievement3 === void 0 ? void 0 : (_this$currAchievement4 = _this$currAchievement3[1]) === null || _this$currAchievement4 === void 0 ? void 0 : _this$currAchievement4.achievement,
          name: "rank2"
        }), /*#__PURE__*/_react.default.createElement(_dragAndDrop.default, {
          initialAchievement: (_this$currAchievement5 = this.currAchievement.model.fulfillmentValue) === null || _this$currAchievement5 === void 0 ? void 0 : (_this$currAchievement6 = _this$currAchievement5[2]) === null || _this$currAchievement6 === void 0 ? void 0 : _this$currAchievement6.achievement,
          name: "rank3"
        })), /*#__PURE__*/_react.default.createElement("span", {
          className: "margin-left-1"
        }, /*#__PURE__*/_react.default.createElement(Button, {
          type: "submit",
          variant: "success"
        }, "Update"), /*#__PURE__*/_react.default.createElement("span", {
          className: "margin-left-1"
        }, "click badge to unset")));
      }
      var STICKY_TOP_MARGIN = 64;
      return /*#__PURE__*/_react.default.createElement(Row, null, /*#__PURE__*/_react.default.createElement(Col, {
        lg: {
          offset: 1,
          span: 10
        }
      }, /*#__PURE__*/_react.default.createElement("div", {
        id: "achievementsForm"
      }, /*#__PURE__*/_react.default.createElement(StickyContainer, null, /*#__PURE__*/_react.default.createElement(Sticky, {
        topOffset: -80
      }, function (_ref) {
        var style = _ref.style;
        var updatedStyle = _objectSpread(_objectSpread({}, style), {}, {
          background: 'white',
          borderBottom: '1px solid #ebe2df',
          flex: '1',
          marginTop: STICKY_TOP_MARGIN,
          zIndex: 10
        });
        return /*#__PURE__*/_react.default.createElement("div", {
          style: updatedStyle
        }, rankUpdate);
      }), /*#__PURE__*/_react.default.createElement("div", {
        style: {
          zIndex: 1
        }
      }, /*#__PURE__*/_react.default.createElement("div", {
        className: "h1"
      }, "Unlocked Achievements"), achievements, /*#__PURE__*/_react.default.createElement("div", {
        className: "h1"
      }, "Locked Achievements"), locked)))));
    }
  }]);
  return EditorAchievementTab;
}(_react.default.Component);
EditorAchievementTab.displayName = 'EditorAchievementTab';
EditorAchievementTab.propTypes = {
  achievement: _propTypes.default.shape({
    model: _propTypes.default.array
  }).isRequired,
  currAchievement: _propTypes.default.shape({
    model: _propTypes.default.array
  }).isRequired,
  editor: _propTypes.default.shape({
    authenticated: _propTypes.default.bool,
    id: _propTypes.default.number
  }).isRequired,
  isOwner: _propTypes.default.bool.isRequired
};
var _default = EditorAchievementTab;
exports.default = _default;
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